Pohx's Righteous Fire Chieftain Build Guide (Poe Settlers of Kalguur 3.25)

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This version focuses on being a very tanky mapper while maintaining the best clear speed compared to the other variants. The explodes that will occur from the Chieftain Ascendancy does enough damage to even wipe out tanky Rares & Map Bosses. It doesn’t come without a downside though, this version will have the worst recovery until you start to acquire Maximum Fire Resistance. On the flip side all you have to do is stack Fire Resistance & the Ascendancy will cover your Cold & Lightning Resistance.

Righteous Fire Righteous Fire has been in Path of Exile since Closed Beta. It has had many variations ranging from Juggernaut, Occultist, low life Guardians, Hybrid Inquisitors & now I bring you the Chieftain.
You can expect to charge through your enemies & burn them to death while maintaining the absolutely fantastic defences a Chieftain brings you. For tougher targets, we’ll be cursing with our Punishment Punishment & Throwing Fire Trap Fire Trap. Don’t forget for full single target, we want to stand still to gain the full effect of Ramako Sun’s Light.

The FAQ section can be found on my RF Wiki

Build Overview

In this section, We’ll be outlining the pros, cons, and general playstyle for the Righteous Fire Chieftain. This will allow you to determine if this is the right build for you!

PROS

  • League Starter – You may not be able to level right away with this skill but have no fear you can get started right in Act 2 around level 17 to 20.
    You also don’t need levelling gear.
  • Extremely Tanky – 90% Maximum Elemental Resistance, 1.5k+ Life Regeneration. Easy access to Chaos Resistance.
  • SSF Friendly – This build doesn’t need any uniques to progress the atlas. The boss damage might lack a bit but you can totally farm more gear to overcome the endgame.

CONS

Damage – The build doesn’t get the best single target. Don’t let that put you off from playing it though. You can still Fly through maps but I’d say going past 2-4 Million damage (Guardian/Shaper DPS) Is when it can get pricey.

Map Mods & Melee – You’ll want to avoid certain map mods like “No Regeneration, – Maximum Resistance & Less Recovery” Being Melee can be tricky for newer users. When you’re not very well geared, you will have to pay a bit more attention to some rare monsters.

Bossing – Of the 3 Variants this version has the worst time bossing on a budget mainly because we get our Damage from standing still and it can be difficult to tank bosses on a budget. (You can absolutely acquire your void stones on Life & Resistance gear)

Playstyle

Activate Righteous Fire (Every time you go into a new zone) Shield charge or walk it’s your preference really. Occasionally use your Flammability Flammability on blue & rare packs of monsters. Later on we replace this with Punishment Punishment. When encountering tougher enemies you’ll be chucking Fire Trap Fire Trap while dancing around them or just straight sitting on their faces if you’re tanky enough.

For bossing on say Guardians I usually try to stand right next to them and Frostblink Frostblink through them to chill and dodge the heavy hits. You can alternatively keep them on the edge of your ring from Righteous Fire Righteous Fire and throw Fire Trap Fire Trap from a safer distance.

When you engage a large pack of monsters. Do not forget to use your Infernal Cry Infernal Cry

Damage Scaling & Defensive Layers

Our Primary damage scaling is going to be broken down into 4 parts where you can typically find these stats. There are more than I can list but these are the most common stats.

Note: Righteous Fire Righteous Fire scales off maximum Health so it’s important to keep up with the health rolls on items. (You can often ignore the life mod on a chest if you take the 15% Max life mastery) Note: that life does not scale your Fire Trap Fire Trap so you don’t want to neglect your other damage modifiers.

High Sources of % Increased Damage.

  • % Fire Damage (Sceptre, shield, passive tree, jewels)
  • % Burning Damage (Jewel, Passive Tree)
  • % Elemental Damage (Passive Tree)
  • % Minion Damage (Passive Tree & Weapon) (because of Spiritual Aid)

Large amounts of Damage over time Multiplier

  • % Fire Damage over time Multiplier (Passive Tree, Sceptre, Jewel)
  • % Damage over time Multiplier (Passive Tree, Sceptre, Jewel)

+ To level of Gems

  • +1 to Level of all spell skills (Sceptre and Amulet)
  • +1 to Level of all fire spell skills (Sceptre, Shield and Amulet)
    (Only Scales Fire Trap Fire Trap. So DOT Multi is preferred, this is a bonus stat)

PoB and Passive Skill Tree

The PoB community fork created by Localidentity is the only version being kept up to date, so make sure you have the correct version: PoB Community Fork.

This Comprehensive PoB will carry you through each stage of leveling, from both a League Start perspective & SSF environment.

Gearing

Note: Each piece ideally will want to be on the highest armour base you can get along with a high Life Roll.

Item Slot

Item Name

Rarity

Head

Here we’ll be looking for an Armour helmet with Elder influence ilvl 82, Essence of Horror Essence of Horror helmet modifier with Socketed Gems are Support by either level 16/18/20 Burning Damage OR Concentrated Effect (IF YOU HIT BOTH YOU GOT A GOD HELM) The level doesn’t matter in particular as long as you can get these modifiers. Beyond this, getting the + level to AoE gems craft will be huge for your Fire Trap Fire Trap. Alternatively, you can purchase Burning Damage & Concentrated effect helmets on trade. You can usually find these really cheap after the first week. For SSF players you can reforge Fire with Harvest.

Rare

Amulet

A life amulet with a Damage Over Time Multiplier and resistances will do plenty when starting out. Getting +1 to level of all fire/spell gems is also great here if you’re using a rare. The base will be either Turquoise Amulet Turquoise Amulet, Jade Amulet Jade Amulet or Marble Amulet Marble Amulet depending on whether you need the extra attributes or not (Note you might want to use a Lapis Amulet Lapis Amulet in the early game just for the extra int till you get to that part of the tree).

Rare

Chest

Cloak of Flame Cloak of Flame is going to be our primary way of mitigating Physical Damage. Other alternatives are going with a Pure armour body. Lightning Coil Lightning Coil can work but is much harder to fit in the build due to the resistance penalty (Don’t forget to use the 15% Maximum Life if no life modifiers are on body armor).

Unique

Gloves

Again we want Pure Armour. This is one of THE Most important places to get a High % Life Regen roll. It can roll all the way up to 21%. Since gloves are our least likely gear to replace I’d recommend spending some currency on them. This is also a great place to get Dex or Chaos res along with +1 to socketed aoe gems and place our aura gems in our gloves for the bonus. Exarch Influence – Ignite Proliferation here will massively enhance your clear.

Rare

Boots

Annihilation's Approach Annihilation's Approach are my personal favorite, they really elevate how fast your character can move. They do have a big downside so make sure to pair it with Rational Doctrine, other options are Kikazaru Kikazaru to help with the sustain. Other options are going with 20%+ Movement speed boots with % Life Regeneration Rate & Chaos resistance. A nice premium is onslaught on kill. (Note: You really want to aim for at least 89% Maximum Resistance before trying to run Annihilation's Approach Annihilation's Approach

Unique

Belt

The highest source of FLAT Life regen which pairs extremely well with our Gloves. You’re looking for Life/Life regen & potentially res/chaos resistance. For uniques Immortal Flesh Immortal Flesh is honestly going to beat most rares due to the Armour bonus & MASSIVE Life regen. For the super late game, we can go with an elder crafted Stygian Vise Stygian Vise.

Unique

Rings

An easy source of Life & Resists, we can craft minimum frenzy charges for some free damage too. This is usually where I get most of my chaos resistance. Harvest Reforge chaos = Guaranteed chaos roll. Essence of Delirium Essence of Delirium a high end crafting option for players aiming for more damage.

Rare

Weapon

Here we want High sources of Fire Damage Over Time Multiplier & Increase Fire Damage. For a more expensive weapon, we can look for + Fire Gems with Multi or High Increase and craft the missing stat. The 2 best modifiers to bench craft are Fire Multi & Fire damage & Ignite chance.

Rare

Shield

Rise of the Phoenix Rise of the Phoenix & Dawnbreaker Dawnbreaker are fantastic (I prefer Dawnbreaker Dawnbreaker since max res is easy to get) but we’ll be switching to an armor based Shaper Shield with % Recover life on block. This should be an excellent form of recovery when you get surrounded.

Unique

Ascendancy, Bandit & Pantheon Powers

You can read about the Ascendancy, Bandit choice, and Pantheon Power recommendations for this build on our dedicated page.

Levelling

If this is your first character you need to get some gems from the Witch before we start playing the Marauder. Level a Witch to level 4 to get these gems. Note: you need to complete the “Breaking some eggs” and the “Medicine Chest” quest.

The following gems you can purchase on your Witch Mule:

Levelling trees & Gem setups can be found in the Path Of Building link.

Early on we’ll be using Rolling Magma Rolling Magma linked with Elemental Proliferation Support Elemental Proliferation Support and later on also supported by Combustion Support Combustion Support Once we get Flame Wall Flame Wall we’ll be shooting into the flame wall for bonus damage.

Picking up Reservation Skills like Determination Determination , Vitality Vitality , Purity of Elements Purity of Elements when they’re available to us will go a long way.

For mobility, we’ll be using Frostblink Frostblink all the way from Act 1 to the endgame.

In act 3 I like to pick up Flammability Flammability and link it to Lifetap Support Lifetap Support (later on we’ll be switching to Punishment Punishment)

You also have the option for switching to Armageddon Brand Armageddon Brand after completing the Library quest, this will be less single target but faster clear and no more reason for Flame Wall Flame Wall

I have created a full leveling guide for you, so if you get stuck or are not sure what to do, please watch the below video.

Switching to Righteous Fire

This can be done at a minimum of level 17 after reaching our first Fire Mastery. To help reach the fire resistance cap we can use 2 ruby rings & craft fire resistance on our gear from our bench at our hideout. To help acquire ruby rings we can vendor an iron ring + red gem to make a ruby ring.

The setup here depends on how many sockets we actually have access to, but they will be listed in order of priority so if you only have a 4-link or 5-link don’t worry.

4-Link Fire Trap ( Requires Act 3 Library quest Completion)

This setup can be used all the way to the very endgame.

Questions?

If you have any questions about my build, please join the ARPG Vault Discord where a team of moderators will answer you.

Closing Notes

If you’ve gotten this far with the guide, I’d like to sincerely thank you & hope you decided to play the RF Chieftain, you can check out my Twitch Stream, where I am live almost daily. For other daily content including build updates, be sure to check out my Youtube Channel

요약하다
The article discusses a Path of Exile build focusing on a tanky mapper with high clear speed using the Chieftain Ascendancy's Righteous Fire skill. The build offers strong defenses and easy playstyle, making it suitable for league starters and SSF players. However, it lacks in single target damage and may struggle with certain map mods and boss fights. The guide outlines the playstyle, pros, and cons of the build, emphasizing the importance of specific gear and damage scaling. It also provides information on the Passive Skill Tree, gearing recommendations, and links to Path of Building for further assistance.