Vec in alloc::vec - Rust

Content
pub struct Vec<T, A: Allocator = Global> {  }

Expand description

A contiguous growable array type, written as Vec<T>, short for ‘vector’.

§Examples

let mut vec = Vec::new();
vec.push(1);
vec.push(2); assert_eq!(vec.len(), 2);
assert_eq!(vec[0], 1); assert_eq!(vec.pop(), Some(2));
assert_eq!(vec.len(), 1); vec[0] = 7;
assert_eq!(vec[0], 7); vec.extend([1, 2, 3]); for x in &vec { println!("{x}");
}
assert_eq!(vec, [7, 1, 2, 3]);

The vec! macro is provided for convenient initialization:

let mut vec1 = vec![1, 2, 3];
vec1.push(4);
let vec2 = Vec::from([1, 2, 3, 4]);
assert_eq!(vec1, vec2);

It can also initialize each element of a Vec<T> with a given value. This may be more efficient than performing allocation and initialization in separate steps, especially when initializing a vector of zeros:

let vec = vec![0; 5];
assert_eq!(vec, [0, 0, 0, 0, 0]); let mut vec = Vec::with_capacity(5);
vec.resize(5, 0);
assert_eq!(vec, [0, 0, 0, 0, 0]);

For more information, see Capacity and Reallocation.

Use a Vec<T> as an efficient stack:

let mut stack = Vec::new(); stack.push(1);
stack.push(2);
stack.push(3); while let Some(top) = stack.pop() { println!("{top}");
}

§Indexing

The Vec type allows access to values by index, because it implements the Index trait. An example will be more explicit:

let v = vec![0, 2, 4, 6];
println!("{}", v[1]); 

However be careful: if you try to access an index which isn’t in the Vec, your software will panic! You cannot do this:

let v = vec![0, 2, 4, 6];
println!("{}", v[6]); 

Use get and get_mut if you want to check whether the index is in the Vec.

§Slicing

A Vec can be mutable. On the other hand, slices are read-only objects. To get a slice, use &. Example:

fn read_slice(slice: &[usize]) { } let v = vec![0, 1];
read_slice(&v); let u: &[usize] = &v;
let u: &[_] = &v;

[Run](https://play.rust-lang.org/?code=%23!%5Ballow(unused)%5D%0Afn+main()+%7B%0A++++fn+read_slice(slice:+%26%5Busize%5D)+%7B%0A++++++++//+...%0A++++%7D%0A++++%0A++++let+v+=+vec!%5B0,+1%5D;%0A++++read_slice(%26v);%0A++++%0A++++//+...+and+that's+all!%0A++++//+you+can+also+do+it+like+this:%0A++++let+u:+%26%5Busize%5D+=+%26v;%0A++++//+or+like+this:%0A++++let+u:+%26%5B_%5D+=+%26v;%0A%7D&edition=2021

In Rust, it’s more common to pass slices as arguments rather than vectors when you just want to provide read access. The same goes for String and &str.

§Capacity and reallocation

The capacity of a vector is the amount of space allocated for any future elements that will be added onto the vector. This is not to be confused with the length of a vector, which specifies the number of actual elements within the vector. If a vector’s length exceeds its capacity, its capacity will automatically be increased, but its elements will have to be reallocated.

For example, a vector with capacity 10 and length 0 would be an empty vector with space for 10 more elements. Pushing 10 or fewer elements onto the vector will not change its capacity or cause reallocation to occur. However, if the vector’s length is increased to 11, it will have to reallocate, which can be slow. For this reason, it is recommended to use Vec::with_capacity whenever possible to specify how big the vector is expected to get.

§Guarantees

Due to its incredibly fundamental nature, Vec makes a lot of guarantees about its design. This ensures that it’s as low-overhead as possible in the general case, and can be correctly manipulated in primitive ways by unsafe code. Note that these guarantees refer to an unqualified Vec<T>. If additional type parameters are added (e.g., to support custom allocators), overriding their defaults may change the behavior.

Most fundamentally, Vec is and always will be a (pointer, capacity, length) triplet. No more, no less. The order of these fields is completely unspecified, and you should use the appropriate methods to modify these. The pointer will never be null, so this type is null-pointer-optimized.

However, the pointer might not actually point to allocated memory. In particular, if you construct a Vec with capacity 0 via Vec::new, vec![], Vec::with_capacity(0), or by calling shrink_to_fit on an empty Vec, it will not allocate memory. Similarly, if you store zero-sized types inside a Vec, it will not allocate space for them. Note that in this case the Vec might not report a capacity of 0. Vec will allocate if and only if [mem::size_of::<T>](https://doc.rust-lang.org/1.81.0/core/mem/fn.size_of.html)() * [capacity](struct.Vec.html#method.capacity)() > 0. In general, Vec’s allocation details are very subtle — if you intend to allocate memory using a Vec and use it for something else (either to pass to unsafe code, or to build your own memory-backed collection), be sure to deallocate this memory by using from_raw_parts to recover the Vec and then dropping it.

If a Vec has allocated memory, then the memory it points to is on the heap (as defined by the allocator Rust is configured to use by default), and its pointer points to len initialized, contiguous elements in order (what you would see if you coerced it to a slice), followed by [capacity](struct.Vec.html#method.capacity) - [len](struct.Vec.html#method.len) logically uninitialized, contiguous elements.

A vector containing the elements 'a' and 'b' with capacity 4 can be visualized as below. The top part is the Vec struct, it contains a pointer to the head of the allocation in the heap, length and capacity. The bottom part is the allocation on the heap, a contiguous memory block.

            ptr      len  capacity
       +--------+--------+--------+
       | 0x0123 |      2 |      4 |
       +--------+--------+--------+
            |
            v
Heap   +--------+--------+--------+--------+
       |    'a' |    'b' | uninit | uninit |
       +--------+--------+--------+--------+
  • uninit represents memory that is not initialized, see MaybeUninit.
  • Note: the ABI is not stable and Vec makes no guarantees about its memory layout (including the order of fields).

Vec will never perform a “small optimization” where elements are actually stored on the stack for two reasons:

  • It would make it more difficult for unsafe code to correctly manipulate a Vec. The contents of a Vec wouldn’t have a stable address if it were only moved, and it would be more difficult to determine if a Vec had actually allocated memory.
  • It would penalize the general case, incurring an additional branch on every access.

Vec will never automatically shrink itself, even if completely empty. This ensures no unnecessary allocations or deallocations occur. Emptying a Vec and then filling it back up to the same len should incur no calls to the allocator. If you wish to free up unused memory, use shrink_to_fit or shrink_to.

push and insert will never (re)allocate if the reported capacity is sufficient. push and insert will (re)allocate if [len](struct.Vec.html#method.len) == [capacity](struct.Vec.html#method.capacity). That is, the reported capacity is completely accurate, and can be relied on. It can even be used to manually free the memory allocated by a Vec if desired. Bulk insertion methods may reallocate, even when not necessary.

Vec does not guarantee any particular growth strategy when reallocating when full, nor when reserve is called. The current strategy is basic and it may prove desirable to use a non-constant growth factor. Whatever strategy is used will of course guarantee O(1) amortized push.

vec![x; n], vec![a, b, c, d], and Vec::with_capacity(n), will all produce a Vec with at least the requested capacity. If [len](struct.Vec.html#method.len) == [capacity](struct.Vec.html#method.capacity), (as is the case for the vec! macro), then a Vec<T> can be converted to and from a Box<[T]> without reallocating or moving the elements.

Vec will not specifically overwrite any data that is removed from it, but also won’t specifically preserve it. Its uninitialized memory is scratch space that it may use however it wants. It will generally just do whatever is most efficient or otherwise easy to implement. Do not rely on removed data to be erased for security purposes. Even if you drop a Vec, its buffer may simply be reused by another allocation. Even if you zero a Vec’s memory first, that might not actually happen because the optimizer does not consider this a side-effect that must be preserved. There is one case which we will not break, however: using unsafe code to write to the excess capacity, and then increasing the length to match, is always valid.

Currently, Vec does not guarantee the order in which elements are dropped. The order has changed in the past and may change again.

1.0.0 (const: 1.39.0) · source

Constructs a new, empty Vec<T>.

Summary
The `Vec<T>` struct in Rust represents a contiguous, growable array type, allowing dynamic resizing and efficient memory management. It supports various operations such as adding elements with `push`, removing them with `pop`, and accessing elements by index. The `vec!` macro simplifies initialization, enabling the creation of vectors with predefined values. Users can also create vectors with a specified capacity to optimize performance and avoid unnecessary reallocations. The length of a vector indicates the number of elements it contains, while its capacity refers to the allocated space for future elements. If the length exceeds the capacity, the vector reallocates memory, which can be slow. To prevent this, `Vec::with_capacity` can be used to preallocate space. Additionally, vectors can be passed as slices for read-only access, promoting efficient memory usage. However, care must be taken when accessing elements by index, as out-of-bounds access will cause a panic. Overall, `Vec` is a versatile and fundamental data structure in Rust, providing essential guarantees about memory safety and performance.